Gamification for generation alpha
Not a digitised textbook but a game: space, stars, levels and awards. This generation will not sit down for anything else — and comes back on its own, without persuasion.
The teacher chooses the approach — Singapore, Finnish or Cambridge. Works on tablets, the projector and phones, in class and at home. Plus 160 exercises across 16 enrichment disciplines.
Interactive cosmo-maths on the CCSS standard for years 1–4. Other international programmes follow the roadmap and are included in the same plan.
What already works In the same plan Clubs and enrichment lessons16 disciplines · 160 exercises Mental arithmetic, speed reading, logic, chess, astronomy and eleven more.
All disciplinesNot a digitised textbook but a game: space, stars, levels and awards. This generation will not sit down for anything else — and comes back on its own, without persuasion.
The syllabus follows CCSS: 12 domains, progression across years 1–4. The same standard TIMSS looks at. The parent has something to name, the school something to cite.
Kazakh, Russian, English. Child and parent each pick their own, and one class can work in several at once — the task is clear from the picture, not the text.
The server and pupil data stay in Kazakhstan. No payments abroad, no questions about where children\u{2019}s names are stored, no dependence on someone else\u{2019}s service.
Owner, teacher, pupil and parent. Parents see their child\u{2019}s progress themselves, so "what exactly do you do there" is answered without a call to the teacher.
Your logo, your colour, your app on the parent\u{2019}s phone. A school subdomain is included in the plan, and we can run it on your own domain — then we are invisible everywhere.
We neither request nor store a child\u{2019}s phone or email — only a name and a class. Contacts appear only if the school enters them. Logins and passwords are generated automatically, and the password is stored as a hash: not even we can read it.
The lesson is assembled in advance: pick a topic and the task set is ready. No evenings of preparation, no marking: the result is calculated on its own, immediately.
Three actions from logging in to the result in a report. None of them needs a curriculum specialist.
Programme, year, topic, subtopic — and the exercise set is already assembled by a specialist. Want it different: adjust the number of questions or open the full difficulty panel.
No login or password to type — the teacher opens access for the lesson. Year 1 children sit down and start solving instead of asking where the capital letter is.
Who is ahead, who is stuck, how much is solved. Readable from the back row. The lesson ends with an award ceremony, and the report is already calculated.
The owner sees how the programme is going, the teacher their class, the child a game, the parent their own child. These are different interfaces, not one with a trimmed menu.
How many children are working, who stopped logging in and how long ago, what load each teacher carries. You see where the programme is stalling while it can still be fixed.
Teachers, pupils, parents and classes. Lists are created by importing an Excel file together with the parents — no one has to be typed in one by one.
Classes move up to the new school year with their pupils and teachers: last year\u{2019}s 1A keeps its results and the children move into 2A. In September you do not set the school up again.
Logo and brand colour apply everywhere in one save — including the app on the parent\u{2019}s phone.
The head organisation sees every branch in one window: how many children work in each and how things are going. A network discount applies from the second school onwards.
Assemble the content from ready sets and give it to the class or as homework. A lesson that worked is saved as a set and reused whole next time.
Position, name, progress, who is stuck — large and live. The lesson ends with an award ceremony, not a table.
Accuracy, the topics where the class dipped and a breakdown for every child are calculated automatically. The parent report prints on a sheet with the school letterhead.
The task opens as a full-screen game: not a digitised textbook but space, with planets and characters.
Stars, levels and achievements — twenty thresholds proven on real children. The child asks for the next session instead of being talked into it.
The lesson ends with a podium on the projector where everyone is named, not only the top three.
The first line of the account: how many assignments are outstanding and when the nearest is due. If there are none, it says so in words.
We compare the child with themselves a week ago, not with the class. We do not show a parent a league position — there is nothing there to discuss.
The same screen prints on a sheet with the school letterhead. Schools show it during admissions — it is evidence, not a promise.
Progress unlocks worlds, characters and awards. The lesson ends with a podium on the projector naming everyone, not just three. The child asks for the next session themselves.
Not an overall score but progress on every topic of the syllabus. Show a starting point and a growth curve and the programme is renewed without a conversation.
What is ready and what is in progress is marked in the list. A school plans admissions a year ahead and needs to know in advance.
New programmes are included in the same plan at no extra cost.
See the roadmap42 exercise sets, 12 domains, years 1–4. Benchmark: TIMSS Math and the national MODO monitoring.
Built on NGSS, benchmarked against TIMSS Science.
Cambridge Primary English, the path to Starters, Movers and Flyers.
A school\u{2019}s own olympiads and a platform-wide ranking.
A demo with a real class, branded setup and teacher training. No prepayment and no commitment at the meeting.